AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Gamecube resident evil 33/2/2023 ![]() !WARNING! You must put the right MO disk into the right computer terminals! Get the first MO disk you got and go into the room with ammo in the sink and a zombie. (3)Now that you got the second MO disk, go to the end of the first part of the room or hallway of the lab to get the to get the third MO disk on the desk. Go to the shelf on your right (Not Jill's or Chris' right) to get Unlock one room, then enter CELL as the second password to unlock the second door) Go to the room you past by when you were getting the second MO disk and go in. (2)Once you got the two doors open on the computer, (The Login name is JOHN and the first password is ADA. It should rotate and give you the first MO disk. Use the yellow gem on the tiger with the blue eye/gem. (To know if the eagle sees you about to take the Gym, you'll see the Gym in the trophy blinking) Climb onto the dressers and get the gems. ![]() You must NOT let the eagle see you take the gems. Next, flip the light switch off and run to the other side of the room. To get the first MO disk, you must get the Yellow Gym by pushing the two dressers against the wall. (1)When you get the Helmet Key, go to the area above the stairs that are next to the Drug Rm., and go into the room with an eagle that follows you. To get them, you must do these simple steps. To save Chris or Jill, (You don't have to, this is just if you want the "Good" or "Best" ending) you must get three MO disks. Other than those things the rest of the items that are necessary to progress further through the game are the same so good luck and have fun. And every Battery found as Jill will be a Flash Grenade for Chris. And as for other ammo, all Grenade/Incendiary/Acid Rounds as Jill will be changed to Shotgun Shells as Chris and about half of the Shotgun Shells as will be Grenade Rounds as Jill. , which flat out stinks, I mean come on you can never have TOO many of one thing. So thats that now let me explain a few things Jill has a Lock-Pick therefore she gets around a lot easier, but chris has to find Old keys which replace Items such as ammo, ink ribbons etc. Lighter-Chris (Jill can get a lighter but she has to find it) Incindiary Rounds (good against Zombies)-JillĪcid Rounds (good against Jessica a. Grenade Rounds (good against all enemies)-Jill ![]() Okay so this is telling you who has what and what will it be replaced by what:īarry's Revolver-Jill (optional/no extra ammo) I recommend trying it on easy first to get a feel for it and to learn the locations and enemies so good luck and have fun. ![]() Also try to conserve First Aid Sprays, those will help. Mix as many herbs as you can, Green+Red+Blue, Green+Red, Green+Blue, Green+Green+Blue, Green+Green, Green+Green+Green, all sorts. But Ammo isn't the only thing you should conserve, Medical supplies are also something you should try to Conserve as well. And as for the Survival Knife, its pretty useless for the most part but keep it on you if you're running out of ammo. The Shotgun on the other hand, you find a decent amount of ammo for it throughout the game, especially as Chris. The Shotgun would be tied with the Incendiary (Flame) Rounds for the Grenade Launcher, you only find 2 or 3 of those so save them for when you need them. You'll find that when you need to find the battery for the courtyard elevator inside the room with the battery. There are only a few places you'll find ammo for it like the aqua ring in the residence area and the 2nd floor of the mansion. The Magnum Revolver is number one top priority. Obviously ammo supply can be an issue so here are the guns, ammo and priority of which to ones to conserve: ![]()
0 Comments
Read More
Leave a Reply. |